| General Rules 1. No grenade jumping. 2. No getting on top of any ledges on Warlock. 3. No leaving the normal boundaries of a level at any time (i.e. getting on top of a map). 4. No communication between players during 8-player FFA games. 5. No hiding the flag in walls on any map. 6. No placing the ball out of reach. 7. No super bouncing. 8. No use of the “guardian glitch” 9. No looking at an opposing team’s TV by players or coaches. 10. Any sign of cheating will result in a forfeit of the game and possible ejection. 11. Failure of all four members to be at your designated station when announced will result in a forfeit of the entire match. 12. No quitting out of a team slayer game. 13. Do not quit out of a game without the permission of your station’s referee. Quitting from a non-team slayer game will leave your team shorthanded or result in a forfeit if your entire team quits, without permission, before the game has ended. 14. All players must play with the Spartan character model. 15. Players must use their registered Name during all games. 16. No warm-up games during Match Play. 17. During scheduled warm-up periods the winners can stay, but the losers must get up. 18. Teams still active in the tournament have priority over free play stations. 19. In the case of an Xbox/TV malfunction, the game will be restarted from the beginning, no matter what time the malfunction occurred. 20. Games started without the approval of a referee will be restarted. Disqualification 1. Breaking rule #1-4 will result in a foul. Fouls stay with a player/team throughout the tournament. Two fouls during one game will result in a forfeit. Once a player/team reaches two fouls, each subsequent foul will result in a forfeit. 2. Players found breaking rule #5 will be asked to immediately remove the flag from its hiding spot. If the flag is not removed immediately the team forfeits the game. 3. Breaking rule #6-12 will result in a forfeit of the game. Player Conduct 1. Opening an Xbox will result in a warning. A second violation will result in ejection. 2. Coaches will be warned for taunting the other team and ejected after a 2nd violation. 3. Communication between players and spectators during game play is prohibited. Any spectator found coaching will be warned. A second violation will result in ejection from the venue. 4. Disrespect of fellow players or staff members may result in ejection and possible suspension from future events. 5. Any intentional forfeiting or conspiring to manipulate the rankings/brackets will result in ejection and possible suspension from future tournaments.
Illegal Controllers 1. Any Mad Catz or Wireless Controller 2. Keyboard & Mouse | Settings and Formats FFA 1. All Settings listed below are those that are not default for Slayer. 2. Score to Win Round = 50 3. Round Time Limit = 20 Minutes 4. Suicide Penalty = None 5. Starting Weapon = Battle Rifle 6. Weapons on Map = Human 7. Map = Midship Guidelines 1.FFA is a Top 4 tournament consisting of 8 players per round. 2. Each player is guaranteed at least two games. 3. The top 4 players from each round will advance to the next round. 4. If you do not place in the top 4 then you will be put in the losers bracket with other non top 4's. 5. The final round will consist of the 4 champions from the winners bracket and the 4 champions from the Losers Bracket. 6. There will be no other FFA matches after this final round. 7. Winner takes all! 2v2 Settings 1. All those settings listed below are not default for Slayer. 2. Score to win Round = 50 3. Round Time Limit = 20 Minutes 4. Suicide Penalty = None 5. Motion Sensor = Off Guidelines 1. The 2v2 Bracket is a Double Elimination tournament. 2. Teams are seeded by their performances in the FFA portion of the tournament. 3. If there are no players on a team participating in the FFA, then that team will randomly be put into the bracket with other non-seeded teams. 4. Games will be chosen for each round by a referee from the following: Slayer/Classic CTF/Oddball on Lockout/Midship/Warlock/Sanctuary/Turf/Ivory Tower (slayer only) 5. After losing a game, teams will fall to the loser bracket. 6. A loss in the loser bracket will result in elimination from the tournament. 7. All games are with map default weapons. No BR starts! 8. CTF, Oddball and Slayer guidelines are stated in the 4v4 section. 4v4 Settings and Guidelines 1. The 4v4 Bracket is a Best of 3 Game Series, Double Elimination tournament. 2. Teams are seeded by their performances in the FFA portion of the tournament. 3. If there are no players on a team participating in the FFA, then that team will randomly be put into the bracket with other non-seeded teams. 4. Each team will get a chance to choose their game type and map. (Slayer, Oddball, Classic CTF). The higer seeded team will choose first. MLG Slayer on Lockout will be the tie-breaker if needed. 5. After losing a series, teams will fall into the Losers Bracket. 4. A loss in the Losers Bracket will result in elimination from the tournament 6. All slayer games will be BR starts and map default weapons. 7. All CTF/Oddball games will be with map default weapons. No BR starts! 8. All CTF Classic games will have an initial time limit of 15 minutes. If after 15 minutes, one team is winning and their flag is at home, the game is over. If, however, the score is tied after 15 minutes, a 15 minute sudden death period will ensue where the first team to score wins. If the sudden death period ends without a flag capture the game ends in a tie. 9. If the initial time limit is reached in a CTF Classic game, the difference in captures is 1, and the winning team’s flag is out, the game will continue. If the flag is captured, the game will go into sudden death, but if the flag is returned, the game is over. 10. If a Team Slayer game should tie, the game must be replayed. 11. If a CTF game should tie, the game must be replayed with the first capture winning the game. |